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Category: Behind the scenes
Defining a journey. Our way of writing a useful game design document.
Sunday, April 12, 2015
| This post was written by Carrie Jackson
Other tags:
Game Design
Component Systems – And then it clicked
Sunday, February 15, 2015
| This post was written by Simon
Other tags:
Entity Component Systems
Game Development
Smooth!
Friday, May 30, 2014
| This post was written by Simon
Other tags:
Drop Dead Z
optimisation
production
trade secrets